Load Timeline #
Description #
Loads the designated timeline(s) – a timeline being a container for a set of Actions and defines when those Actions occur. By default, loading a timeline will stop all other timelines and actions that are currently active. To load a timeline without affecting any existing timelines/actions, remove the default item from the Timeline(s) to Prune and Action(s) to Prune properties.
Multiple timelines can be active concurrently.
Properties #
Start Time
The time (in seconds) when the action will activate.
The Start Time is relative to the timeline in which the action occurs (not the absolute time from when the experience starts).
Timeline(s) to Load
Defines which timeline(s) will be loaded by this action. Multiple timelines can be loaded simultaneously.
Timelines to Prune
Define a className(s) which contains the timeline(s) to be stopped. Set to default automatically. When created, every timeline is given the default className. The className of a timeline can be changed in the Script Editor.
Action(s) to Prune
Define a className(s) which contains the action(s) to be stopped. Set to default automatically. When created, every action is given the default className. The className of an action can be changed in the Script Editor.