What is VR Training?

Explore what VR training is, its benefits, and its use in industry

Virtual Reality (VR) training, at its most fundamental, is an immersive e-learning experience occurring within a three-dimensional (3D) virtual environment. It is commonly described as a way to digitally simulate lifelike scenarios for training purposes, enabling trainees/instructors to visualize and interact with the virtual environment (whether tools, machinery, or other trainees/instructors) in a physically realistic manner. 

 

What’s often overlooked, however, is the additional value provided by VR training in its ability to supplement and enhance training scenarios in inherently artificial ways that ultimately serve to improve context and comprehension. 

 

In the manufacturing industry, for example, VR training is used to train new employees on proper safety procedures and to train new technicians on assembly processes by digitally simulating the real-world environment. This lifelike simulation is further enhanced by strictly virtual components such as spatial text, contextual real-time hints, and other means of feedback and interaction that serve to improve comprehension and knowledge retention. 

 

VR training can be used to visualize and interact with objects in ways that are impossible in the real-world – whether visualizing the inner components of an engine in operation or interacting with molecules scaled up to the size of basketballs. This combination of realism and artificialism offers unique opportunities for anyone to learn about complex topics in an intuitive way. 

 

It is this unique opportunity that explains why VR training is used extensively in industries as diverse as construction, healthcare, and manufacturing and for use cases as varied as surgery, virtual assembly and maintenance, health and safety, and general knowledge.

Benefits of VR Training

VR training can offer substantial benefits over both in-person/hands-on training and traditional e-learning (slide decks, videos, online course, etc.). 

 

Unlike in-person classroom training, VR training provides trainees the ability to learn from anywhere at any time and provides opportunities for training that would be too dangerous, difficult, or expensive in a classroom environment. And while traditional e-learning can provide some of these same opportunities, it lacks the realism and immersiveness provided by VR. 

 

Trainee performance (both in the training and once on the job) and cost (time and money) are often the benchmarks used when evaluating the success of a new training program. In these categories, VR training is well documented to produce substantial benefits. 

 

In a study conducted by PwC, VR learners were 4x faster to train compared to classroom training and 1.5x faster to train compared to e-learning, while being nearly 40% more confident to apply the skills they had learned. 

 

Various studies on VR training for emergency evacuations showed that VR training could provide a 50% reduction in training costs over a 3-year period, while VR trainees performed significantly better compared to traditional learning methods. Intel estimates that their first VR training has a 5-year ROI of 300% and will reduce electrical safety incidents by 28%. 

 

It may be helpful to understand how and why VR training can produce such benefits over more traditional learning methods. 

 

At a fundamental level, VR training is a more engaging experience both physically and mentally, leading to a more active learner and more knowledge retention. iQ3Connect surveys of trainees found that 95% of them preferred VR training over slide deck and video learning with 76% of them identifying immersive interaction with the 3D virtual environment as a critical part of their training experience. 

Understanding Virtual Reality (VR) 

The term VR training is used in this article as Virtual Reality (VR) is one of the most commonly known terms, the other being Augmented Reality (AR), the defines a subset of immersive technologies along the reality-virtuality continuum – a term that encompasses all technologies operating along a spectrum from the real-world at one end to the completely virtual world at the other end. 

 

Extended Reality (XR) is generally used as the catch-all term for the set of technologies within this reality-virtuality continuum and is most commonly broken down into 3 categories: 

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR) 

 

As technology has progressed, the distinction between these categories has blurred to the point that they may be approaching obsolescence. For the moment, however, distinct definitions may be helpful to understand the differing levels of immersion (i.e. completely virtual to blended virtual/real). Know that there is much overlap and clear distinctions are becoming rarer. 

 

Virtual Reality (VR): is a 3D, completely virtual environment that immerses the user in the virtual world. The user has no visual of the real world. 

 

Augmented Reality (AR): is a blend of the real world and virtual, achieved by overlaying virtual objects onto the real world. The user can see both the real world and the virtual simultaneously. This is most commonly experienced in mobile AR apps (think of placing virtual furniture into an actual room), but AR glasses/headsets are also prevalent.

 

Mixed Reality (MR): is defined differently depending on the source. All sources agree that mixed reality is a blend of the real world and virtual. Some use the terms AR and MR interchangeably while others argue that there are important distinctions between AR and MR involving how the virtual and physical worlds interact with one another. A select few argue that MR is the entirety of the reality-virtuality spectrum encompassing both VR and AR, and thus use MR as the catch-all term for immersive technology. 

 

To summarize, VR is reserved for completely virtual experiences, AR and MR are generally used for blended virtual and real-world experiences, while XR is used to refer to them all. 

 

But as the technology continually evolves, terminology will change and the capabilities offered within each category will continue to bend and alter the definitions. 

 

Many devices, and some software, on the market are no longer exclusive to VR or AR as they can support various levels of immersion. For example, devices advertised as VR headsets are offering MR experiences by enabling external cameras to pass live video feeds of the real world to the user’s display, enabling a merging of the virtual and physical. 

 

When considering VR training, it will be of greater importance to pay attention to specific capabilities of the hardware and software to ensure alignment with one’s objectives, as opposed to relying on VR, AR, MR, or XR labels. In fact, this article, due to public perception and popular understanding of immersive technology, has been using the term VR training exclusively, even though AR, MR, and XR are equally applicable in this context.  

Implementation of VR Training in Industry

It is well documented that companies such as Applied Materials, Boeing, Bosch, Ford, LG, Schlumberger, etc. have successfully implemented VR training programs.

 

These companies, despite coming from a diverse set of industries, including aerospace, automotive, consumer electronics, semiconductor, and oil and gas, all faced similar challenges when trying to train and upskill a large global workforce: increasing costs, a drive toward sustainability, and a goal for improved training outcomes. Yet, they have approached VR training implementation in different ways to meet their unique circumstances. 

 

For a large manufacturing company, the time and costs associated with travel (most of it international) for onsite technician training was becoming unsustainable. Additionally, providing the training department with equipment on which to train, even when drastically simplified from production models, was costing well over $1,000,000. 

 

To reduce travel and physical equipment costs, they deployed VR training in the form of multi-user virtual classrooms, enabling an instructor to simultaneously teach 10-15 technicians, remotely, on a digital twin of the physical equipment. 

 

For a company in the consumer electronics market, their implementation of an e-learning curriculum wasn’t achieving the desired results in terms of trainee performance once on the job.

 

They extended their traditional e-learning offering by incorporating self-paced VR training directly into their LMS platform. These VR training experiences offer self-guided training, accessible on either a VR headset or PC/mobile device, that provide a more realistic and experiential learning environment, leading to improved knowledge retention and on-the-job performance. 

 

Regardless of the exact approach, VR training has been used in industry for training use cases such as plant safety, product knowledge, product assembly, appliance repair and maintenance, onboarding of sales & marketing personnel, facility operations, etc. 

Overcoming Barriers to VR Training Adoption

There are typically three barriers that inhibit companies from adopting VR training at scale: cost, deployment and accessibility, and hardware requirements: 

 

Cost – whether outsourcing VR training creation or leveraging internal resources, the historic need of expert users to author VR training content has often meant large budgets are required.

 

Deployment and accessibility – once created, VR training must be deployed throughout an organization and made accessible to end-users. Traditionally, this has meant the creation of a VR-lab/training center or packaging a VR training as an app that must be downloaded.

 

Hardware requirements – VR training has historically required that end-users use specific VR devices, meaning that adopting VR training throughout an organization often requires a dedicated hardware strategy.

 

However, with the right technology, proper planning, and stakeholder support, these barriers can easily be overcome:

 

Reducing costs– a large manufacturing company placed responsibility for VR training creation directly into the hands of their instructors and subject matter experts (SMEs). By leveraging iQ3Connect’s no-code VR authoring tools, they could eliminate the need for dedicated developers and outside vendors and were thus able to streamline the training creation process. Their instructors and SMEs are now able to create VR training as quickly as they could a slide deck. 

 

Frictionless secure deployment and seamless user access – eliminating the need to package VR training as an app that must be downloaded, a Global 500 company in the oil & gas industry used the iQ3Connect platform to make VR training directly accessible on their internal network via a URL link. End users needed only a web browser to access the training. Data security was ensured by leveraging their single sign-on to authenticate users and only allowing internal network access.

 

No hardware requirements – enterprises from many industries have used iQ3Connect to eliminate VR hardware requirements. Their VR training modules are being made accessible to end users on any AR, VR, PC, or mobile device, eliminating the need for a corporate-wide VR hardware strategy and allowing departments to use the hardware that best matches their circumstances.

The Future of VR Training

Less than a decade ago, VR training regularly cost $500,000 to $1,000,000 for a first deployment. Today, thanks to advancements in the consumer market for VR hardware, standardization of XR technology, and revolutions in XR software, an initial VR training deployment could cost less than $10,000. 

 

This drastic cost reduction, coupled with the availability of VR hardware and support for non-VR hardware, is opening up new use cases and applications for VR training and making it cost effective to deploy VR training throughout an organization. 

 

Moreover, workforces are becoming more globalized, culture is shifting toward hybrid work, and business objectives are being focused on sustainability. These trends, coupled with a drastic skills shortage in the labor force that will increase the demands for training, mean that VR training will be of paramount importance to ensuring industrial companies remain competitive and profitable.

 

As you start to consider the adoption of VR training, keep in mind some of the traditional barriers to adoption, which might not be obvious in the pilot phase. 

 

Scaling VR training solutions is where many of the challenges arise. However, iQ3Connect is geared to allow organizations to easily overcome the barriers of cost, deployment and access, and hardware requirements, even at scale. Check out some sample VR experiences or talk to one of iQ3Connect’s team members about how VR training can be deployed. 

MIT London Symposium Recap – Addressing XR Scalability Challenges for Workforce Training

iQ3Connect was honored to participate in the MIT London Symposium on ‘Value, Values and Platforms for the Future’ which took place at BT’s One Braham HQ last month. This was the third in a series of events including the MIT Vienna Symposium and the Lloyds Sustainaverse Workshop focused on the impact of emerging technologies in shaping larger world issues that include sustainability, ESG, economic values, and social values. The MIT London Symposium featured industry leaders and government officials, including BT clients and stakeholders, in addition to founders and CEOs of 7 selected startups for a transatlantic innovation showcase, with the stated goal to provide actionable insights to all participants.

Many industry and government participants identified sustainable workforce training, skilled worker retention, and knowledge transfer as some of the most pressing challenges they are facing. Alongside several other emerging technologies, virtual reality (VR) and augmented reality (AR) were of keen interest, and at times met with a bit of skepticism due to prior poor experiences.

One of the primary hurdles hindering progress in VR and AR (collectively XR) have been the time and cost associated with building and deploying virtual 3D training and collaboration applications, limiting the realization of business and sustainability benefits when virtualizing training operations. Consequently, these benefits have remained limited to a niche set of use cases, particularly in complex industrial contexts that often require expert users and developers for support. The opportunity to solve these problems at a larger scale requires an entirely new modality/platform for virtual training and collaboration.

iQ3Connect had the opportunity to present our approach of tackling this scalability challenge with several innovative technologies and approaches focused on making immersive 3D training and collaboration easy and accessible to regular users just like any productivity tool. These key technologies enable XR experiences to integrate seamlessly into everyday work, empowering manufacturing companies to bridge the skills gap, reduce turnover rates, and cultivate a highly skilled workforce.

Our web-based platform provides simple, global access to iQ3Connect without any need to install software or other applications, enabling anyone, at any time, from anywhere to easily join a virtual training session. Our XR collaborative workspaces can be accessed instantly from any AR, VR, PC, or mobile device, eliminating the need for end-users to have access to specific hardware. Finally, our browser-based Training and Experience Creator makes authoring XR training as easy as creating a slide deck, by providing an intuitive set of no-code tools that empower subject matter experts (or anyone else) to build virtual training modules.   

In summary, the combination of virtual training modules, device agnostic workspaces, and global deployment capabilities makes iQ3Connect a valuable tool for the manufacturing industry, enabling companies to thrive in an evolving landscape and drive success in a sustainable and cost-effective manner.

Discussions from AWE 2023 – Part 2 – How XR will Transform Workforce Training for Industry 4.0

In this two part blog series, we will be detailing key takeaways from AWE 2023. iQ3Connect attended AWE 2023 in Santa Clara, California where we were invited by Jin An of LG NOVA to participate in a main stage presentation on how XR and AI will transform workforce training for Industry 4.0. This is Part 2 of our blog series which will cover this presentation and topic in greater detail. You can read Part 1 here.

With the U.S. Manufacturing Industry undergoing the 4th industrial revolution, facing millions of unfilled jobs and a nearly 40% turnover rate, efficient workforce training is becoming critical to ensuring organizations maintain competitiveness and prevent worker injuries. iQ3Connect is transforming the way manufacturing companies approach these challenges, by providing a web-browser based training platform that enables anyone to create and deploy virtual training modules on a global scale. LG NOVA has partnered with forward thinking and innovative companies, such as iQ3Connect, to bring powerful and agile solutions to market.

Skills Shortage in Manufacturing:

The manufacturing industry faces a significant shortage of skilled workers (estimated to be 2.1 million by 2030), driven by factors such as a retiring workforce and evolving job requirements. iQ3Connect’s web-browser based training platform offers a practical solution to bridge this skills gap. By leveraging virtual training modules, manufacturing companies can easily create immersive learning experiences tailored to specific job roles and skills. Employees can access these modules globally, on any device, without the need to download apps or software, enabling effective training regardless of geographical location or hardware availability. This technology-driven approach not only enhances the speed and efficiency of skill development but also provides a cost-effective solution for companies to train their workforce at scale.

High Workforce Turnover Rates:

High turnover rates are a constant challenge for the manufacturing industry (40% for the manufacturing industry, compared to 26.3% in the workforce at-large), leading to increased costs associated with recruitment and training. iQ3Connect’s virtual training platform offers a sustainable solution by enabling companies to create standardized training modules that can be deployed globally. This consistency in training ensures that all employees, regardless of their location, receive the same level of knowledge and skills, whether for safety, hazard mitigation, operations, maintenance, etc. By streamlining the onboarding process and reducing the learning curve, iQ3Connect empowers manufacturing companies to cost-effectively train skilled employees and minimize turnover rates.

Benefits of iQ3Connect’s Web-Browser Based Training Platform:

iQ3Connect’s web-browser based training platform provides several key benefits for manufacturing companies. Firstly, it offers flexibility and convenience by eliminating the need for physical training spaces and allowing employees to access training modules from any location with an internet connection. Secondly, the platform fosters a highly engaging and immersive learning environment through its virtual capabilities, making training more interactive and memorable. Thirdly, the platform enables real-time feedback and performance tracking, empowering companies to assess the effectiveness of training programs and identify areas for improvement. Finally, iQ3Connect enables organizations to leverage their existing digital assets and provides no-code authoring tools to easily create XR training that integrates seamlessly into their existing processes, significantly reducing the cost of time of virtual training creation.

Conclusion

In the face of skills shortage and high workforce turnover rates, manufacturing companies must embrace innovative solutions to stay competitive. iQ3Connect’s web-browser based training platform offers a game-changing approach to address these challenges head-on. By providing a scalable, immersive, and globally accessible training solution, iQ3Connect empowers manufacturing companies to bridge the skills gap, reduce turnover rates, and cultivate a highly skilled workforce. The combination of virtual training modules and global deployment capabilities positions iQ3Connect as a valuable tool for the manufacturing industry, enabling companies to thrive in an evolving landscape and drive success in a sustainable and cost-effective manner.

To watch the YouTube video of Jin An’s (LG NOVA) and Ali Merchant’s (iQ3Connect) presentation, click here

Discussions from AWE 2023 – Part 1 – Challenges with Industrial XR Deployment

In this two part blog series, we will be detailing key takeaways from AWE 2023. iQ3Connect attended AWE 2023 in Santa Clara, California where we were invited by Jin An of LG NOVA to participate in a main stage presentation on how XR and AI will transform workforce training for industry 4.0. Part 2 of our blog series will cover this presentation and topic in greater detail. At our exhibit space, we had the opportunity to meet with XR leaders from various industries ranging from aerospace to medical devices to higher education. Most faced similar challenges in trying to scale XR to support everyday work processes within their organizations. These challenges fell into 3 main categories, which we have summarized below as Part 1 of our blog series on AWE 2023:

The limitations of XR experience creation using game engines: most of the companies we met had actively developed XR experiences built on game engines using in-house developers or through outside service providers. Regardless of the approach, the cost and time needed to create such experiences prevented further adoption of XR, with many of the XR experiences taking 6+ months to create and costing over $100,000. These companies were searching for a way to more quickly and cost-effectively build and maintain XR content in-house. The speed of the CAD-to-XR pipeline was fundamental to ensuring that XR product training would be available as soon as the product went to market and for providing up-to-date XR design reviews with internal teams, customers, and partners.

Empowering subject matter experts (SMEs) to build XR training: another common thread was the search for tools that would enable SMEs to build XR training. Their current process of PowerPoint training over web conferences wasn’t providing the level of engagement or knowledge retention that was required for trainee success. Existing XR authoring solutions were too complex and time intensive, SMEs needed to create XR training almost as quickly as they could create a slide deck.

Removing barriers to XR deployment and end-user accessibility: the final theme in our discussions focused on the barriers faced by these organizations when trying to scale existing XR experiences. Initial XR PoCs were able to operate outside the production environment and its corresponding IT restrictions and requirements. Once past the PoC phase though, IT and security hurdles severely inhibited deployment of these experiences to the intended audience. Moreover, as the wider audience generally had a more diverse set of XR devices (or in many instances only had PCs or tablets) compared to the PoC users, device incompatibility plagued large scale rollouts, often resulting in complete abandonment of the project.

The organizations we met came to AWE 2023 to find XR solutions that could address these challenges. They were drawn to iQ3Connect’s booth by our web-based platform focused on industrial XR. Our subsequent discussions focused on how iQ3Connect could address such challenges, a brief summary of which is provided below.

iQ3Connect’s web-based XR Training and Collaboration Platform enables teams to collaborate with CAD models in an XR environment (the CAD-to-XR pipeline) in a matter of minutes, while our Training and Experience Creator enables no-code creation of XR training modules so that SMEs can build XR training as easily as they can create a slide deck. Lastly, we remove deployment and accessibility barriers by enabling organizations to deliver XR experiences in a web browser and integrate into existing business tools such as SSO, PLM, or LMS. Users can access these XR experiences on any VR, AR, PC, or mobile device.

Stay tuned for Part 2 of our AWE 2023 blog series where we will be discussing our partnership with LG NOVA and our joint presentation on how XR will transform workforce training for Industry 4.0.

Jin An of LG NOVA and the iQ3Connect team at AWE2023

Monday Morning Coffee Blog – iQ3 Beginnings

Each Monday iQ3 will post content related to iQ3, the XR market, or the industries we serve. This interview with iQ3’s Founder and CEO outlines how iQ3 started, where he answers:

1) What started iQ3?
The vision to provide simple and cost effective XR to enterprises by enabling the use of the relatively low-cost 3D interfaces hitting the market.

2) What did the initial release of iQ3 look like?
It was focused on collaboration with complex CAD data and used open standards to allow content to be accessed in VR via a web browser. The initial interface had 2 buttons, start meeting and join meeting.

3) What is the iQ3 philosophy?
To provide business value, the platform needs to be easy, fast, and scalable in an everyday business environment.

4) What is the most exciting part of this iQ3 journey?
To see iQ3 in production use and to deliver business value at scale.

For access to all of the iQ3Connect Monday Morning Coffee Blog posts, please visit our Vimeo showcase at vimeo.com/showcase/10303723

Monday Morning Coffee Blog – Applicable XR Content

Each Monday iQ3 will post content related to iQ3, the XR market, or the industries we serve. This post is intended to outline how iQ3 addresses the common XR adoption inhibitor of limited available XR content. iQ3 is democratizing XR by enabling anyone to create, edit, and deploy immersive reality experiences with their own or existing 3D content. Simply upload the content to the iQ3 Hub and then create an XR ready model with the click of one button.

For access to all of the iQ3Connect Monday Morning Coffee Blog posts, please visit our Vimeo showcase at vimeo.com/showcase/10303723

Monday Morning Coffee Blog – XR Device Requirements

Each Monday iQ3 will post content related to iQ3, the XR market, or the industries we serve. This post is intended to outline how iQ3 addresses the common XR adoption inhibitor of device requirements. The iQ3 platform is device agnostic, meaning that our adaptive screen technology enables XR experiences to be deployed on any combination of VR, AR, PC, and mobile devices. Being device agnostic reduces XR implementation cost and risk.

For access to all of the iQ3Connect Monday Morning Coffee Blog posts, please visit our Vimeo showcase at vimeo.com/showcase/10303723

Monday Morning Coffee Blog – Access and Deployment

Each Monday iQ3Connect will post content related to iQ3, the XR market, or the industries we serve. This post is intended to outline how iQ3 addresses the common XR adoption inhibitor of access and deployment. iQ3’s one-click access allows guests and trainees to enter a multi-user immersive meeting space or training.

VR for Facilities Integration: Cable Routing and Rack Configuration

iQ3Connect recently partnered with a large facilities management company to solve a time consuming and costly challenge in facility integration: cable routing and cable rack configuration. The complexity of the facilities and the the numerous vendors involved, not only in the construction of the facility itself but also in the provision of the equipment for the facility, consistently leads to changes and/or confusion in the facility plan, from equipment placement to bulkhead/floor penetration sizing, to cable type and cable containment sizing. These constant changes mean that the final cable routing and rack configuration can’t be completed until near the end of the project and require extensive collaboration and field inspections to successfully deliver on time.

Creating a digital copy of the as-built facility through LiDAR scanning provided new opportunities for improving the design process. Scans of critical areas could be completed within hours, with the 3D scan data made available to the engineering team shortly after. However, having just the digital models and data did not allow them to fully realize the improvements to the design process. To do so required a method to visualize the data while designing or updating the cable routing and rack configuration in real-time and in collaboration with other stakeholders.

LiDAR scan of large processing facility. Image and scan data courtesy of MADTECH.

iQ3Connect provided an immediate solution. Our web-based VR/AR collaboration platform enabled our partner to visualize the 3D scan data, simultaneously configure cable racks (CAD models) in real-time, and collaborate with their team and other project stakeholders in an immersive, virtual workspace using only a web browser. While the engineering team had access to VR headsets and could explore the 3D data in a fully immersive environment, other stakeholders could still participate using their PCs or mobile devices and benefit from the real-time collaboration.

Cable racks built in real-time in the iQ3Connect immersive virtual workspace

This new design process was able to reduce the overall time to make decisions on cable routing and rack configuration. Additionally, through our collaboration with our partner, we identified further time-saving opportunities that could be achieved by providing for more accurate and quick alignment of cable racks in the iQ3Connect immersive workspace.

In our latest release, we have built on our capability to seamlessly combine LiDAR scans and CAD data by adding a new feature that enables precise and rapid alignment of CAD objects in the immersive workspace. This will enable teams to more quickly build and modify cable rack configurations on the fly and make adjustments to them as the as-built data changes.

Monday Morning Coffee Blog – Democratizing XR

Each Monday iQ3Connect will post content related to iQ3, the XR market, or the industries we serve. This post is intended to outline how iQ3C0nnect addresses the most common VR adoption inhibitor (cost) and our goal to democratize XR.

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