Deloitte Digital Insights recently published an article on the XR hardware market analyzing 2019-20 and looking forward to 2021. Here is the link to the full article: "From virtual to reality: Digital reality headsets in enterprise and education TMT Predictions 2021." Here are some key takeaways from the article.

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Virtual reality is an incredibly efficient tool for simulating human-machine interactions in a virtual environment. With modern out of the box 6-DOF VR systems from Oculus and HTC, anyone can interact naturally in a virtual world with virtual objects, create engaging learning, and gaming experiences. Virtual reality in CAVEs has been used for at least two decades for engineering design, ergonomic studies and training.

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Dr. Vishwanath Karat MIT -World Peace University (MIT-WPU) is one of the premier education institutions in India, with a mission of imparting a holistic value-based education for the promotion of welfare among the youth. MIT-WPU has 10+ campuses across India, equipped with state-of-the-art infrastructure and amenities. MIT-WPU has always endeavored to create partnerships with global organizations that can promote technologies and help in the overall well-being of the students and society.

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In the last decade, cloud technologies have been changing the face of the engineering service industry, and it will certainly play an even greater role in the post Covid-19 world. While the industry faces business and liquidity challenges in the current turbulent environment, companies must remain focused on operational issues, such as disaster recovery and efficiency improvements to survive and remain competitive.

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The WebXR standard will support hand tracking from devices like the Oculus Quest. This was very exciting news for us. The opportunities for directly tracking your hands with no additional gadgets like gloves, external trackers, or software installations like plugins is critical for wide adoption as we have focused so much of our effort on making our platform frictionless and zero IT footprint for all users. In the near future we envision our users to directly use hand tracking in their workflows. Let's see how this works today and take a quick peek at the future.

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